|Original author(s)/creator(s)||Traveller's Tales/Nintendo (the original source code)|
|Developers||Equinoxe Digital Entertainment|
|Initial release||Geo Adventure: Gree Guy's Returns engine/October 2002|
|Recent release||Equinoxe 4.3/May 2014|
|Written in||C++, Java, Assembly, Cg, HLSL, C#|
Equinoxe is a game engine by Equinoxe Digital Entertainment.
The products previously developed by Equinoxe Digital Entertainment was used commonly in SnakeCore's, UltraNitro Studios's video games. The products include Abstegro physics engine, Tatsu lighting tool and kAI and mAI artificial intelligence engines.
Equinoxe Digital EntertainmentEdit
Equinoxe Digital Entertainment (pronouced Eh-queen-oux) was a game middleware developer, based in Santa Monica, California. It was founded in 2009 by former members of "Balls" Engine Development Team and Zynga with the members of the previous Equinoxe, to create a groundbreaking engine for video games. Equinoxe has additional offices in Lappeenranta and formerly Shanghai, Seoul and Maitland, Florida.
In 2010, Traveller's Tales and Nintendo decided to give the engine to Equinoxe Digital Entertainment, because they needed a ready engine to modify. Later on, after Terminal Reality was closed, Infernal Engine was given to Equinxe Digital Entertainment.
In 2013, Equinoxe established another office located at Vancouver.
The Austin offices were sold to UltraNitro Studios, while Maitland offices were bought by Geoshea Games, Co, while the staff at the offices in Helsinki were all moved to "Balls" Studios Montreal with the middleware previously developed by Equinoxe, except for the engine of the same name and Abstegro.
Games using Equinoxe's productsEdit
- Geo Adventure: Gree Guy's Returns (2002)
- Kirby Air Ride (2003)
- Geo Adventure: Geo Guy Land (2008)
- Furryous (2013)
- Furryous Kart (2014)
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