|This article is about the video game. For the character, see Fiox (character).|
Fiox, known in Japan as Fex (フェックス, Fekkusu), is a 2000 platform video game that was released for the PlayStation 2 in North America on October 26, 2000 as a launch title, in Europe on November 7, 2000, and in Japan on February 13, 2001. The game was developed by Glass Ball Interactive, published by Sony Computer Entertainment and distributed by Universal Interactive Studios. The game received mixed to positive reviews from critics, with them praising the game's graphics and high replay value. A sequel tentatively titled Fiox II was in development, but was never released.
The player completes objectives. In most objectives, the player hunts for an object and completes an action. Not many objectives vary from this, though a few will occasionally vary.
Fiox and Princess Laura are married and living happily until Laura is captured by an evil dark side, Okpid, who has placed a seemingly impassable fog to guard his fortress. The fog can be breached by completed good deeds. Senono gives Fiox a mission book which guides him through the lands.
After finishing work on the first two Niz Chicoloco games, Glass Ball Interactive decided to work on a new game that had new original characters. Rather than making the game "hip and cool" like Niz Chicoloco, they wanted the game to be a "cute and simple" platformer targeted at a family audience. During the release of Niz 2: The Journey of Nonsensical, Fiox was codenamed "Project GBI-3".
Originally, Fiox was planned for the PlayStation. However, due to the PS1's limitations and the upcoming release of the more powerful PlayStation 2, development was moved over to the new console.
Before Glass Ball Interactive made an official announcement about Fiox, an advertisement for the game was featured on the back page of the instruction manual for Niz 2: The Journey of Nonsensical, which was released in 1999. There were no mention of a company in the advertisement and no gameplay details were revealed. In December 1999, Glass Ball Interactive representatives said they were not ready to comment on the product.
The game got mixed to positive reviews, and it was considered "a cuter spiritual successor to critically acclaimed Rareware's N64 games" and was also dubbed as "PlayStation's Banjo-Kazooie".
Glass Ball Interactive was interested on developing a sequel to Fiox and the development of the sequel started in 2001. The sneak peek of the sequel, now to be called Fiox II was shown at E3 2003 and it got mixed to positive reviews this time. However, the development stopped in 2005, because of development problems and technical difficulties.